Welcome to Tactizen

Tactizen is a strategic browser-based nation simulation game where you build your character, participate in politics, manage companies, and fight in battles. The game combines economic simulation, political strategy, and military combat with blockchain integration.

Getting Started

Choose Citizenship
Select your country to start your journey. Your citizenship affects which parties you can join and elections you can participate in.
Train Daily
Train every 23 hours to improve your military skills. Higher skills mean more damage in battle.
Get a Job
Work at companies to earn currency and improve your work skills. Check the Job Market for available positions.
Join Battles
Fight for your country in active battles. Use weapons to maximize damage and earn military rank XP.

Core Stats

Level & XP
+2 Base Damage/Level
Gain XP from training, working, and fighting. Each level increases your base damage.
Energy
100 Base
Required for training, fighting, working, and traveling. Restore with beer or residence.
Wellness
100 Base
Required for fighting. Restore with bread or residence.
Military Rank
60 Ranks
Progress through 60 military ranks. Each rank provides damage bonuses.

Combat System

Damage Formula

Your damage in battle is calculated using multiple factors:

Base Damage = (Player Level x 2) + (Skill x 10)

Final Damage = Base Damage x (1 + (Rank Bonus% + Weapon Bonus% + NFT Bonus%) / 100)

Weapon Bonuses

Equip weapons before fighting to increase your damage output:

Weapon Type Q1 Q2 Q3 Q4 Q5
Rifle (Infantry) +30% +60% +90% +120% +150%
Tank (Armoured) +30% +60% +90% +120% +150%
Helicopter (Aviation) +30% +60% +90% +120% +150%

Battle Structure

  • Battles last 24 hours divided into 3 rounds (8 hours each)
  • Win a battle by winning 2 out of 3 rounds
  • Three wall types: Infantry, Armoured, and Aviation
  • Each fight costs 10 Energy and 10 Wellness
  • Cooldown between fights: 1.5 seconds

Regional Constructions

The President or Minister of Defense can place hospitals and fortresses in regions under their country's control. Only one of each type can exist per region.

Hospital
Allows defenders and their allies to restore wellness during active battles. Players must fight at least once to use the hospital.
Fortress
Provides defensive advantage by reducing attacker damage in battles fought in that region.

Hospital Benefits

Quality Wellness Restored Cooldown
Q1+10 Wellness6 Hours (Global)
Q2+20 Wellness
Q3+30 Wellness
Q4+40 Wellness
Q5+50 Wellness
Hospital Usage
Only defenders and their allies can use the hospital during active battles. You must fight at least once before the hospital button becomes available. The 6-hour cooldown is global (applies across all battles).

Fortress Benefits

Quality Attacker Damage Reduction
Q1-5% Attacker Damage
Q2-10% Attacker Damage
Q3-15% Attacker Damage
Q4-20% Attacker Damage
Q5-25% Attacker Damage
Destruction on Conquest
When a region is conquered by another nation, all constructions are destroyed. Hospitals and fortresses cannot be removed manually - they are permanent until the region changes ownership.

Military Ranks

Progress through 60 military ranks from Recruit to Field Marshal. Earn rank XP by dealing damage in battles.

Rank XP Earned = Damage Dealt x 0.1

With Military Tutor NFT: Rank XP x (1 + NFT Bonus% / 100)
Pro Tip
Higher ranks provide increasing damage bonuses. A Q5 Military Tutor NFT doubles your rank XP gain!

Production System

Production Points (PP)

When you work at a company, you generate Production Points based on your skill level:

Base PP = Hours Worked x (1 + Skill Level)

Extraction/Semi-Product Companies: PP x Quality Bonus (Q1=1x, Q2=1.25x, Q3=1.5x, Q4=1.75x, Q5=2x)

With Electricity: PP x 1.3 (+30% boost)

With Production NFT: Final PP x (1 + NFT Bonus% / 100)

Working Costs

Working at a company costs energy based on the company's quality level:

Company Quality Energy Cost per Hour 12 Hours Work
Q11 Energy12 Energy
Q22 Energy24 Energy
Q33 Energy36 Energy
Q44 Energy48 Energy
Q55 Energy60 Energy
Note
Working does not cost wellness - only energy. Higher quality companies cost more energy but offer better production bonuses (for extraction and semi-product companies) and produce higher quality goods (for manufacturing).

PP Required per Product

Quality PP Required With Q5 Speed NFT (-65%)
Q1 5 PP 1.75 PP
Q2 10 PP 3.5 PP
Q3 15 PP 5.25 PP
Q4 20 PP 7 PP
Q5 25 PP 8.75 PP

Material Requirements (Manufacturing)

Manufacturing companies require raw materials to produce goods:

Materials Required = Quality Level x 5 units per product

With Material Efficiency NFT: Materials x (1 - Efficiency% / 100)
Quality Base Materials With Q5 Efficiency NFT (-60%)
Q15 units2 units
Q210 units4 units
Q315 units6 units
Q420 units8 units
Q525 units10 units

Semi-Products

Semi-products are intermediate goods that have simplified production requirements:

Semi-Product Raw Materials Required PP Required Output
Steel1 Iron Ore + 1 Coal1 PP1 Steel
Iron Bar1 Iron Ore + 1 Coal1 PP1 Iron Bar
Bricks1 Clay + 1 Coal1 PP1 Bricks
Concrete1 Stone + 1 Sand1 PP1 Concrete
Electricity1 Oil1 PP10 Electricity
Semi-Product Bonuses
Semi-product companies receive the same quality production bonus as extraction companies: Q1=1x, Q2=1.25x, Q3=1.5x, Q4=1.75x, Q5=2x. This means a Q5 semi-product company produces twice as fast as Q1.
No Quality Levels
Semi-products have no quality levels - they are always produced as base items regardless of company quality. Company quality only affects production speed and max employees.

Company Upgrades

Upgrade Cost Max Employees
Q1 (Start)-2
Q1 to Q220 Gold4
Q2 to Q380 Gold6
Q3 to Q4160 Gold8
Q4 to Q5320 Gold10

Resources

Raw Materials

Extracted from mining and extraction companies:

  • Coal - Used for steel production and electricity
  • Iron Ore - Refined into steel for weapons and construction
  • Stone - Building material for construction
  • Clay - Used to produce bricks
  • Oil - Energy source and manufacturing component
  • Sand - Used for concrete production

Food & Consumables

Item Effect Q1 Q2 Q3 Q4 Q5
Bread Restores Wellness +2 +4 +6 +8 +10
Beer Restores Energy +2 +4 +6 +8 +10
Wine Restores Both +2 +4 +6 +8 +10
Daily Limit
You can consume a maximum of 10 items per day for each type (bread, beer, wine).

Weapons

  • Rifle - Infantry weapon, provides damage bonus
  • Tank - Armoured weapon, provides damage bonus
  • Helicopter - Aviation weapon, provides damage bonus

All weapons provide the same bonus (+30% to +150% based on quality). Choose based on the current battle wall type for maximum effectiveness.

Construction

  • House - Provides passive wellness and energy regeneration
  • Fort - Defensive structure for regions
  • Hospital - Healthcare infrastructure
  • Bricks - Construction material
  • Concrete - Construction material

Training & Skills

Military Training

Cooldown
23 Hours
Energy Cost
10 Energy
XP Gained
2 XP
Skill Gain
+0.5

Military skills: Infantry, Armoured, Aviation

Each skill point adds +10 damage when fighting on the corresponding wall type.

Study (Work Skills)

Cooldown
23 Hours
Energy Cost
10 Energy
XP Gained
1 XP
Skill Gain
+0.5

Work skills: Resource Extraction, Manufacture, Construction

Higher work skills increase your Production Points when working at companies.

Leveling Up

  • Base XP requirement: 20 XP for level 1 to 2
  • XP requirement increases with each level
  • Level up bonus: +1 Gold per level
  • Each level adds +2 base damage

Wellness & Energy

Base Stats

Base Wellness
100
Maximum without house bonus
Base Energy
100
Maximum without house bonus

House Bonuses

Activate a house to increase your maximum wellness/energy and gain passive regeneration:

House Quality Max Bonus Regen/15min Duration
Q1 +10 +2/+2 30 days
Q2 +20 +4/+4 30 days
Q3 +30 +6/+6 30 days
Q4 +40 +8/+8 30 days
Q5 +50 +10/+10 30 days
Pro Tip
A Q5 house gives you 150 max wellness/energy and regenerates 40 wellness + 40 energy per hour passively!

Restoration Methods

  • Bread - Restores wellness (Quality x 2), max 10/day
  • Beer - Restores energy (Quality x 2), max 10/day
  • Wine - Restores both (Quality x 2 each), max 10/day
  • House - Passive restoration every 15 minutes
  • NFTs - Energy/Wellness Regen NFTs provide hourly bonuses

Political System

Political Parties

  • Create a party for 5 Gold
  • Parties are country-specific
  • Party President is elected by members
  • Members can run for government positions

Presidential Elections

Nominations
1st - 5th of each month, 9 AM CET
Voting
5th - 6th of each month, 9 AM CET

The President can appoint ministers and propose laws to Congress.

Congressional Elections

Applications
1st - 25th of each month, 9 AM CET
Voting
25th - 26th of each month, 9 AM CET

Congress members vote on laws proposed by the President.

Government Positions

  • President - Head of state, proposes laws, appoints ministers
  • Congress - Legislative body, votes on laws
  • Minister of Finance - Manages economy, taxes, currency
  • Minister of Defence - Military affairs, bounty contracts
  • Minister of Foreign Affairs - Alliances, diplomacy

Law Types

  • War Declaration - Declare war on another country
  • Trade Embargo - Restrict trade with a country
  • Military Budget - Allocate funds for defense
  • Currency Printing - Issue new currency
  • Tax Changes - Modify tax rates
  • Alliance - Form alliances with other nations
  • Impeachment - Remove the President from office

Military Units

Unit Basics

Creation Cost
20 Gold
Max Members
50

Unit Ranks

  • Commander - Unit leader, full management access
  • Officer - Can manage members and inventory
  • Soldier - Full member status
  • Recruit - New member, limited privileges

Bounty Contracts

Military units can accept bounty contracts from Ministers of Defence:

  • Contracts specify a target damage amount in a battle
  • Unit members contribute to the damage goal
  • Successful completion rewards the unit treasury
  • Failed contracts may have penalties

NFT System

NFT Basics

  • Players can equip up to 3 NFTs
  • Q1 NFTs can be purchased for 1 ZEN token
  • Higher quality NFTs obtained by burning 3:1 (3 Q1 = 1 Q2, etc.)
  • Companies have NFT slots based on quality (Q1-Q2: 1, Q3-Q4: 2, Q5: 3)

Player NFTs

NFT Type Q1 Q2 Q3 Q4 Q5
Combat Boost +5% +15% +25% +40% +60%
Energy Regen +2/hr +5/hr +10/hr +20/hr +35/hr
Wellness Regen +2/hr +5/hr +10/hr +20/hr +35/hr
Military Tutor +20% +40% +60% +80% +100%
Travel Discount -20% -40% -60% -80% -100%
Storage Increase +1000 +2000 +3000 +4000 +5000

Company NFTs

NFT Type Q1 Q2 Q3 Q4 Q5
Production Boost +10% +20% +35% +55% +80%
Material Efficiency -5% -15% -25% -40% -60%
Upgrade Discount -5% -15% -25% -40% -50%
Speed Boost -10% -20% -30% -45% -65%
Android Worker Skill 1 Skill 2 Skill 3 Skill 4 Skill 5
Tax Breaks -20% -40% -60% -80% -100%

Economy

Currencies

  • Gold - Global premium currency, used for company creation, party creation, etc.
  • Local Currency - Each country has its own currency for local trade
  • ZEN Token - Blockchain token for NFT purchases

Marketplace

Buy and sell resources on the marketplace:

  • List items at your desired price
  • Market prices fluctuate based on supply and demand
  • Quality affects resource value
  • Currency exchange available for international trade

Working & Wages

Worker Payment = Production Points Generated x Wage Per PP

Energy Cost = Hours Worked x Company Quality Level

Company owners set the wage rate. Higher skilled workers generate more PP and earn more. Working costs energy based on company quality (Q1=1/hr, Q2=2/hr, ..., Q5=5/hr) but does not cost wellness.

Travel

  • Base travel cost: 1 Gold or 50 Energy
  • Travel Discount NFT reduces or eliminates costs
  • Q5 Travel Discount = Free travel

Storage

  • Base storage limit: 1000 items
  • Storage Increase NFT: +1000 to +5000 additional slots
  • Maximum with Q5 NFT: 6000 items

Keyboard Shortcuts

Tactizen includes powerful keyboard shortcuts to help you navigate faster and be more productive. Master these shortcuts to become a power user!

Navigation Shortcuts

Use the G + Key pattern (inspired by Gmail) to quickly navigate between pages:

G then H

Go to Home/Dashboard

G then T

Go to Training

G then S

Go to Study

G then W

Go to My Companies

G then B

Go to Battles

G then M

Go to Marketplace

G then C

Go to My Country

G then P

Go to My Profile

G then I

Go to Inventory/Storage

G then N

Go to Messages

Interface & Actions

/

Focus Search Bar

Quickly start searching for players, parties, units, and countries

Esc

Close Modals & Dropdowns

Instantly close any open modal dialog or dropdown menu

?

Show Keyboard Shortcuts Help

Display a complete list of all available keyboard shortcuts

Pro Tips

  • Navigation Pattern: Press G followed by another key. You'll see a helpful hint showing available options.
  • Quick Search: From anywhere on the site, press / to instantly focus the search bar and start typing.
  • Escape Everything: Stuck in a modal or dropdown? Just hit Esc to close it.
  • Footer Shortcut: Click the "Shortcuts" button in the footer anytime to view all available keyboard shortcuts.
  • Practice Makes Perfect: Try using keyboard shortcuts for a week and you'll be navigating Tactizen 3x faster!

Coming Soon

We're constantly improving keyboard shortcuts. Here's what's planned for future updates:

  • Ctrl + K - Quick command palette for power users
  • Ctrl + Enter - Quick submit for messages and forms
  • J / K - Navigate through lists (like battles or marketplace)
  • Enter - Auto-submit focused forms
  • Custom shortcuts - Set your own keyboard shortcuts in settings

Have suggestions for keyboard shortcuts? Let us know via the Support page!

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