The five Command Doctrines let you specialise your commander around the way you play. You earn Doctrine
Points by playing — never by paying — and invest them along whichever path suits you. Deeper tiers unlock as you commit
points to a doctrine: Tier 2 at 4 points, Tier 3 at 9, Tier 4 at 16, and Tier 5 at 25 invested in that
doctrine. Changed your mind? You can reset and respec at any time.
Here is every talent, what it does, and how far it goes.

⚔️ Warlord — Combat Power
For the front-line fighter: hit harder, crit more, and break the wall.
- Aggression (Tier 1 · uncapped) — +2% battle damage per rank. Your core damage boost, with no
ceiling.
- Conscript (Tier 1 · max +30%) — +6% military-rank XP per rank; climb the ranks faster.
- Marksman (Tier 2 · max +30%) — +6% per rank to your accuracy bonus.
- Sapper (Tier 2 · max −15%) — strips 3% per rank off an enemy wall's fortress protection.
- Gunsmith (Tier 3 · max +25%) — +5% per rank to your weapon-quality bonus.
- Field Medic (Tier 3 · max +75%) — +15% per rank hospital healing.
- Relentless (Tier 4 · max −0.5s) — shaves 0.1s per rank off your fight cooldown.
- Vanguard (Tier 4 · max +20%) — another +4% battle damage per rank, on top of Aggression.
- Killing Blow (Tier 5 · uncapped) — +1% per rank crit chance against the strongest wall, for
double damage.
🏭 Industrialist — Production
For the company owner: produce more, spend less, automate everything.
- Efficiency (Tier 1 · uncapped) — +3% company production per rank.
- Logistics (Tier 1 · max −15%) — −3% raw-material cost per rank.
- Power Grid (Tier 2 · max −10) — droids burn 2 less Electricity per shift, per rank.
- Overtime (Tier 2 · max +3h) — +1 manager-work hour per rank.
- Foreman (Tier 3 · max +3) — +1 employee slot per rank.
- Stockpile (Tier 3 · max −25%) — −5% company upgrade cost per rank.
- Automation (Tier 4 · uncapped) — +5% droid output per rank.
- Tycoon (Tier 4 · max −25%) — −5% per rank on the tax you pay withdrawing company income.
- Master Builder (Tier 5 · one-time) — grants a single free company quality-upgrade token (up to
Q5). One per commander.
💰 Magnate — Wealth
For the trader: better prices, lower taxes, smarter markets.
- Haggler (Tier 1 · max −5%) — −0.5% per rank on the market spread when you buy and sell
goods.
- Vault (Tier 1 · uncapped) — +250 storage per rank.
- Hard Currency (Tier 2 · max −2.5%) — −0.5% per rank on the Gold-exchange spread.
- Financier (Tier 2 · max +2%/day) — +0.4% per rank daily interest on your local-currency
balance.
- Smuggler (Tier 3 · down to 0%) — −5% per rank of the import tax you personally pay (zero at
max).
- Tax Haven (Tier 4 · max −25%) — −5% per rank company VAT.
- Arbitrageur (Tier 4 · unlock) — a global price radar showing every country's prices for a good
at a glance.
- Free Port (Tier 5 · unlock) — trade any market without travelling there (embargoes still
apply).
🎖️ Operative — Sustain
For the endurance player: more stamina, faster recovery, cheaper actions.
- Conditioning (Tier 1 · uncapped) — +5 max energy and wellness per rank.
- Pathfinder (Tier 1 · to free) — −10% travel cost per rank (free travel at max).
- Recovery (Tier 2 · uncapped) — +1 energy and wellness per hour of regen, per rank.
- Quick Study (Tier 2 · max +50%) — +10% per rank skill-training speed.
- Acclimated (Tier 3 · max −25%) — −5% per rank energy cost of training, studying and
working.
- Iron Gut (Tier 3 · max +10) — +2 per rank to your daily food-eat cap in each category.
- Wanderer (Tier 4 · max +3) — +1 free travel per day, per rank.
- Second Wind (Tier 5 · uncapped) — once per day, instantly refill +15% energy and wellness per
rank.
🏛️ Statesman — Influence
For the politician and media mogul: win votes, lead, and be heard.
- Orator (Tier 1 · uncapped) — +2h per rank to your newspaper articles' feed life and reach.
- Recruiter (Tier 1 · uncapped) — +10% per rank referral reward.
- Incumbent (Tier 2 · max −50%) — −10% per rank law-proposal cooldown.
- Statesman's Purse (Tier 2 · max +50%) — +5% per rank to your government salary.
- Mobilizer (Tier 3 · unlock) — your vote counts double in both elections and law votes.
- Charismatic (Tier 3 · max +25%) — +5% per rank to the votes you receive when you run for
office.
- Coalition Builder (Tier 4 · unlock) — your alliance can hold +1 member while you lead it.
- Campaigner (Tier 4 · unlock) — a spotlight badge on your candidacy and profile.
- Bully Pulpit (Tier 5 · max 3) — while in office, broadcast a national message to the news ticker
once per day (it lasts longer at higher ranks).
How You Earn Points
Doctrine Points are earned, never bought: +1 for every character level from level 10 onward, +3 for
every skill you max out, and +1 from the final Weekly Challenge milestone. Uncapped talents keep
scaling at a rising point cost, so a dedicated specialist can push them far. Spend it all in one doctrine, or blend several —
the choice is yours.
Choose your path, Commander.
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